Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Assassin

Notices

Reply
 
Thread Tools Display Modes
Old Aug 27, 2006, 08:34 AM // 08:34   #1
Wilds Pathfinder
 
Tainek's Avatar
 
Join Date: Dec 2005
Guild: [Rage]
Advertisement

Disable Ads
Default Assassin Survivor Build(s)

This is a Group of builds i have Setup, which In My Opinion Provide the most solid chance of being able to cap all 180 skills, and Progress through the game without a death.

A/Mo

14 Deadly Arts
12 Protection Prayers

+30hp/+20% ench staff or +60Hp Staff

Assassins Promise {E}
Remove Condition
Protective Spirit
Reversal Of Fortune
Guardian
Aegis
Cap Signet
Rebirth

A Support Character Mainly, Note that Assassins Promise is to be used on almost dead enemys who are about to take the dirt nap, it can be re-used very often to keep energy up

A/R
13 Critical Strikes
12 Marksmanship
Rest Wilderness (7 or 8 i belive)

Vamperic +30HP Recurve , Zealos +30HP Recurve Swapout

Barrage {E}
Critical Eye
Sharpen Daggers
Trolls Ungent
Healing Spring
Critical Defenses
Cap Sig
Rez Sig

No Explanation Needed

A/Rt
12 Communing
12 Restoration

+60Hp Staff

Soul Twisting
Shelter
Union
Protective Was Kaolai
Soothing Memorys
Shadow Song
Cap Sig
Rez Sig

Use Soul Twisting to keep Shelter up always (its unlinked) , Keep Protective Ashes in Hand at ALL times Vs Bosses, as they can hot for 300+ damage, shelter Should prevent this.

A/E
12 Earth

+60HP Staff

Assassins Promise {E}
Ward Against Melee
Earth Attunement
Armour of Earth
Stone Daggers
Kinetic Armour
Cap Sig
Rez Sig

Armour Of Earth and Kinetic Armour Provide Solid Defense against the heavy hitting Ele Bosses

A/Me
12 Domination
12 Inspiration

+60Hp Staff

Assassins Promise {E}
Cry Of Frustration
Ether Feast
Guilt
Shatter Hex
blackout
Cap Sig
Rez Sig

No Explanation Needed

A/N

12 Curses
12 Blood

+60Hp Staff

Spiteful Spirit {E}
Insidious Parasite
Parasitic Bond
Awaken the Blood
Well of Blood
Life Siphon
Cap Sig
Rez Sig

No Explanation needed

A/W

13 Critical
12 Axe (Sword)
Rest (8?) Tactics

15% Enchantment Axe/Sword +30Hp Furious Mod, +30 -2 Ench Sheild

Aura Of Displacement
Dismember
Axe Rake
Axe Twist
Healing Signet
Penetrating Chop
Cap Sig
Rez Sig

OR If Swords are you thing:

Aura Of Displacement
Sever Artery
Gash
Final Thrust
Watch Yourself
Healing Signet
Cap Sig
Rez Sig

Pretty Self explanitory for the A/W , Just use AoD and pop in After the hench warriors have gone it, Should you end up in trouble, just pop off AoD




Notes:

For Ritualist and Elemental Bosses (As well as certain Monk Bosses) i Highly Reccomend bringing a Guildie Ritualist (Shelter+Union, First Choice) or a Prot Monk to assisst, you cannot be too careful
Tainek is offline   Reply With Quote
Old Aug 27, 2006, 12:12 PM // 12:12   #2
Banned
 
Yanman.be's Avatar
 
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
Default

So you waste one of GW's best damaging things? daggers? For something another class can do better?

/not impressed
Yanman.be is offline   Reply With Quote
Old Aug 27, 2006, 02:31 PM // 14:31   #3
Academy Page
 
silverwyng's Avatar
 
Join Date: Jul 2006
Guild: Heroes of Hobby Haven
Profession: A/Me
Default

i kinda agree with yanman...i mean, you're an assassin...sure, crit barrager is there but what good is being an assassin if you don't use the attack skills?
silverwyng is offline   Reply With Quote
Old Aug 27, 2006, 02:40 PM // 14:40   #4
Frost Gate Guardian
 
Shred Dread's Avatar
 
Join Date: Mar 2006
Location: ...wouldn't u like 2 know...
Guild: Tha Skullz
Default

Quote:
Originally Posted by Tainek
This is a Group of builds i have Setup, which In My Opinion Provide the most solid chance of being able to cap all 180 skills, and Progress through the game without a death.
These builds may help you to survive, but progress through the game? I don't think so. Good luck finding a party as an assassin wielding a staff, or a bow, etc. Getting survivor is well and good, but it's not worth making a relatively useless character, like an assassin that doesn't attack.
Shred Dread is offline   Reply With Quote
Old Aug 28, 2006, 05:23 PM // 17:23   #5
Wilds Pathfinder
 
Tainek's Avatar
 
Join Date: Dec 2005
Guild: [Rage]
Default

Quote:
Originally Posted by Yanman.be
So you waste one of GW's best damaging things? daggers? For something another class can do better?

/not impressed


at 7-17 daggers are one of the poorest damage dealers in the game, the skills provide the damage, not the weapons



i think you all need to actually Read what ive posted, this is for a Survivor Capping the elite skills With Henches, not for everyday general use.

Use of the daggers requires being in close combat situations with paper thin armour, which is Not where you want to be if your trying to avoide deaths


Dont criticise the effectiveness at healing/damage dealing, thats not what these are for , these are for Staying alive


Shred Dread, A Critical Barrager has no problem finding a group, and is more effective than a Ranger Barrager (1/3Rd Hits Critical Thank you) , The other Builds are for use with henches for capping skills


Once again for Clarity, All but the A/R are for Capping with henches, Not Mission use

Re-Read, and repost with somthing meaningfull please
Tainek is offline   Reply With Quote
Old Aug 29, 2006, 09:11 AM // 09:11   #6
Krytan Explorer
 
Blind Rage's Avatar
 
Join Date: Sep 2005
Location: New Zealand
Guild: Inyurface Gaming [IYF]
Default

critical hits mean piss all when rangers have expertise and runes which makes damage output higher, and dont give me that bullshit about bleeding, that means nothing when rangers can do more damage to the target, and most high level monsters have natural regen which puts bleeding at -2 or -1 and in some cases neutral degen. if you actually played an assassin the way they were intended to be made then you would know that daggers are perfectly balanced and deal damage comparative bow/sword/axe/hammer.
Blind Rage is offline   Reply With Quote
Old Aug 29, 2006, 09:49 AM // 09:49   #7
Frost Gate Guardian
 
Join Date: Jul 2005
Location: Hawaii
Guild: FPS
Profession: Mo/Me
Default

So just staying alive is some kind of big accomplishment eh? The easiest way to stay alive while completing the game is to be a leech; i.e. AFK in safe place while the rest of the team does all the actual fighting and bleeding.

Some of these builds are barely better than a leech in my opinion. Case in point: A/E with Armor of Earth and Kinetic Armor, and whose only damage comes from a staff and stone daggers, is basically a leecher. If I ever see one of these on a PUG of mine, I will immediately zone back to the mission outpost and kick his useless ass.
easyg is offline   Reply With Quote
Old Aug 29, 2006, 09:51 AM // 09:51   #8
Banned
 
Yanman.be's Avatar
 
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
Default

Daggers with the right skills deal the most damage in the game IMO.
Yanman.be is offline   Reply With Quote
Old Aug 29, 2006, 10:44 AM // 10:44   #9
Wilds Pathfinder
 
Tainek's Avatar
 
Join Date: Dec 2005
Guild: [Rage]
Default

Quote:
Originally Posted by easyg
So just staying alive is some kind of big accomplishment eh? The easiest way to stay alive while completing the game is to be a leech; i.e. AFK in safe place while the rest of the team does all the actual fighting and bleeding.

Some of these builds are barely better than a leech in my opinion. Case in point: A/E with Armor of Earth and Kinetic Armor, and whose only damage comes from a staff and stone daggers, is basically a leecher. If I ever see one of these on a PUG of mine, I will immediately zone back to the mission outpost and kick his useless ass.
Once again for Clarity, All but the A/R are for Capping with henches, Not Mission use , the A/E is built as such because the Henchmen can Deal the damage, your job is to stay alive, as with hench healers and an ele canthan boss, running in with daggers will leave you as a splat on the floor

Blind Rage, Rangers Can Put they're Marksman to 16, this is a net of an extra 10% damage, and a few points of damage onto barrage, and expertise wil lower the cost of barrage, not increase damage


An Assassin with Critical Hits will be getting critticals abotu 1/3rd of the time, a critical means the most possible damage from the weapon, and with critical Strikes he gains his energy back, usually beating raners expertise for energy gain (3+1 Per Enemy hit at 14). this means a Critical Barrager Edges the Ranger for DPS by a small Margin, And this is Without the bleeding in the equasion.

@ yanman "Daggers with the right skills deal the most damage in the game IMO."

Im not going to debate daggers do some awesoem damage in a combo, but that isnt what these are for, these are for Staying alive, While Capping skills with the henchmen, only the A/R Is for Mission Use

Last edited by Tainek; Aug 29, 2006 at 10:49 AM // 10:49..
Tainek is offline   Reply With Quote
Old Aug 29, 2006, 11:00 AM // 11:00   #10
Wilds Pathfinder
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Blind Rage
deal damage comparative bow/sword/axe/hammer.
Actually none of those things have equal damage compared to each other. Same goes for daggers, their damage is below sword and above bow.
Spura is offline   Reply With Quote
Old Aug 29, 2006, 12:45 PM // 12:45   #11
Pre-Searing Cadet
 
Join Date: Jul 2006
Profession: A/
Default

In my opinion If you need these many skills just to achieve stay alive for Assassin... you are not playing this class right. Like your first A/Mo build.. I mean what the heck is that? no damage? So you are just going to wait for the henches to do the killing? Common now Assassins are way more competent that just that.

BTW: I don't consider Critical Barrager a Assassin build at all. It is simply a lazy build for those who does not handle the Sin class wel enough or do not know how to use it at all.
sajuuk is offline   Reply With Quote
Old Aug 29, 2006, 02:59 PM // 14:59   #12
Sab
Desert Nomad
 
Sab's Avatar
 
Join Date: Dec 2005
Default

I feel sorry for Tainek, having to explain and re-explain the point of this thread. In summary, it is this: these builds are for gaining the Survivor title with henchmen. If you want to gain the title by playing a normal Assassin build with an all human group, go ahead, but that is not what this thread is discussing.
Sab is offline   Reply With Quote
Old Aug 29, 2006, 11:32 PM // 23:32   #13
Wilds Pathfinder
 
Tainek's Avatar
 
Join Date: Dec 2005
Guild: [Rage]
Default

Quote:
Originally Posted by sajuuk
In my opinion If you need these many skills just to achieve stay alive for Assassin... you are not playing this class right. Like your first A/Mo build.. I mean what the heck is that? no damage? So you are just going to wait for the henches to do the killing? Common now Assassins are way more competent that just that.

BTW: I don't consider Critical Barrager a Assassin build at all. It is simply a lazy build for those who does not handle the Sin class wel enough or do not know how to use it at all.

Show me where it says an assassin must do damage? also show me where it says assassins must use dagger combos to kill?

My A/Mo Build replaces a hench monk, so there is an extra hench damage dealer, sure i could do damage better, but i'd also put myself in much more danger.

Crit Barragers are one of the strongest AoE Damage Dealers in the game, and safer to use while skill capping, call me lazy, or whatever you like, but dont tell me i dont know how to use my assassin, i know how to backline spike, and play barrage, what do you think i do up until i get to barrage?

Ty LuxA for reading my posts properly, its refreshing
Tainek is offline   Reply With Quote
Old Aug 29, 2006, 11:45 PM // 23:45   #14
Academy Page
 
TaiClaw's Avatar
 
Join Date: Aug 2006
Guild: AUS
Profession: A/R
Default

Quote:
Originally Posted by Tainek
Show me where it says an assassin must do damage? also show me where it says assassins must use dagger combos to kill?

My A/Mo Build replaces a hench monk, so there is an extra hench damage dealer, sure i could do damage better, but i'd also put myself in much more danger.

Crit Barragers are one of the strongest AoE Damage Dealers in the game, and safer to use while skill capping, call me lazy, or whatever you like, but dont tell me i dont know how to use my assassin, i know how to backline spike, and play barrage, what do you think i do up until i get to barrage?

Ty LuxA for reading my posts properly, its refreshing
I don't think it takes a genious to realise what sort of role an Assasin has in pve. I don't understand why you just dont play a Monk instead. Or something without paper-thin armour, like a warrior and do the same thing. It's going to take you a hell of a long time to finish the game, or even progress anywhere when your relying on henchies as your main source of damage.
TaiClaw is offline   Reply With Quote
Old Aug 30, 2006, 02:50 AM // 02:50   #15
Frost Gate Guardian
 
Shred Dread's Avatar
 
Join Date: Mar 2006
Location: ...wouldn't u like 2 know...
Guild: Tha Skullz
Default

Well all I can say is you better start the game with an A/R, because you'll never make it to Senji's Corner with any of these other builds.
Shred Dread is offline   Reply With Quote
Old Aug 30, 2006, 04:57 AM // 04:57   #16
Krytan Explorer
 
Blind Rage's Avatar
 
Join Date: Sep 2005
Location: New Zealand
Guild: Inyurface Gaming [IYF]
Default

Quote:
Originally Posted by Spura
Actually none of those things have equal damage compared to each other. Same goes for daggers, their damage is below sword and above bow.

I never said they deal equal damage, I said they are balanced and deal comparative damage to each other, NOTHING ABOUT EQUAL DAMAGE.

Heres a question, Why do you think Arena Net releases skill update patches?

Heres the Answer; To try keep the game as balanced as possible.

One of Arena Net's main focus is balanced gameplay, how do you expect balanced game play when some weapons are stronger than each other?

Well... Suprise Suprise! The game is balanced! The damage per second (DPS) is rougly the same for all weapons, Bows for example have added bonus's too, the Horn Bow has an added +10% armour piercing bonus, the flatbow has a high arc, meaning all though you are standing on flat soil you still get a height/damage bonus. These bonus's make up for things such as refire rate / flight time, etc, Although daggers do not have the same obvious bonuses, they still do have bonuses, for example; Dual Striking, Faster attack Speed, etc.

So please, Tell me whole heartedly that you thing Arena Net released the Factions Chapter with the intention to flaw one of the new characters by imbalancing daggers? I dont think so.
Blind Rage is offline   Reply With Quote
Old Aug 30, 2006, 07:15 AM // 07:15   #17
Wilds Pathfinder
 
Tainek's Avatar
 
Join Date: Dec 2005
Guild: [Rage]
Default

Quote:
Originally Posted by TaiClaw
I don't think it takes a genious to realise what sort of role an Assasin has in pve. I don't understand why you just dont play a Monk instead. Or something without paper-thin armour, like a warrior and do the same thing. It's going to take you a hell of a long time to finish the game, or even progress anywhere when your relying on henchies as your main source of damage.

If your filling in as the monk, the henches provide plenty of damage, using Assassins Promise i can throw around plenty of Pre-prot and Conditon removal, remeber that if i am monking, then i am taking a damage dealer in my place

The fact is you Can Take a hench team and use daggers and get stuck in, but remember your trusting the hench healers to catch you when the big bad boss starts throwing 200-300 damage spamables around, combined with taking out the guarding mobs


Not to mention some bosses were this is always a russian roulett, ala lian dargons petal, A mage Hits you with dragons stomp just as she uses double dragon, 100+ from Stomp, 600 From Double Dragon, all while your on your ass because your at point blank with your daggers, gg Survivor Sin



In short, use daggers if you will, but these builds take 95% of the risk out of capping with henches
Tainek is offline   Reply With Quote
Old Aug 30, 2006, 03:32 PM // 15:32   #18
Pre-Searing Cadet
 
Join Date: Jul 2006
Profession: A/
Default

Quote:
Show me where it says an assassin must do damage?
Oxford Unabridged Edition:

Assassin: a murderer, who kills by a treacherous surprise attack and often is hired to do the deed.

Unless you invented some new defination for the word: Assassin, I am going to stick with the one above. If you don't do damage how do you start the killing? An assassin who can't deal damage and can't perform killing is simply not assassin by defination.

Now, you should acknowledge that use a critical barrager who stays in the back and shooting arrows is different from a front line melee assassin. One does not even need to understand the Assassin Profession to play critical barrager, except add in Sharpen Dagger to your skillbar. How can you say you are playing an Assassin when you only know how to use one skill from that profession?

Quote:
but dont tell me i dont know how to use my assassin, i know how to backline spike, and play barrage, what do you think i do up until i get to barrage?
Well, if you can only use your builds to get Survivor, then I still think you can't use assassin. Once again I don't think Assassin'f function is to provide backline spike. There are other professions to perform this task with much greater efficiency both PvP and PvE. And I know what this thread is made for, presenting your builds so people who plays assassin have a chance to get survivor title or even more. But you can still play regular Assassin build and still get survivor VERY easy. Do every quests on starter island and you will get it. All you need to do is play with caution. It is difficult at first, but through experience and your persistency you can get survivor title playing a regular Sin. I created & deleted my assasssin 32 times before I got my survivor title, no weird builds. Why did I do this? Because a lot of people and some bastards in my alliance think Sin sucks, Hell I am going to show them that I can get a Legendary Title for my Assassin playing just as what they are made for:

Shadow Step in --> Pwn --> Out

IMO playing Assassin as either a ranger or a monk to get the survivor title does not prove anything. What are you going to do after you got the title? You will one day take off all that protection skills from other professions and play a regular Sin and when that day comes, you can't survive. Being a quasi-ranger or quasi-monk is just a sign that the Way of Assassin is too difficult for you. If you really love this profession, you should play as what it is to achieve your goal.

Last edited by sajuuk; Aug 30, 2006 at 03:34 PM // 15:34..
sajuuk is offline   Reply With Quote
Old Aug 30, 2006, 07:51 PM // 19:51   #19
Krytan Explorer
 
Blind Rage's Avatar
 
Join Date: Sep 2005
Location: New Zealand
Guild: Inyurface Gaming [IYF]
Default

Very well said, sajuuk.
Blind Rage is offline   Reply With Quote
Old Aug 30, 2006, 10:09 PM // 22:09   #20
Wilds Pathfinder
 
Tainek's Avatar
 
Join Date: Dec 2005
Guild: [Rage]
Default

Quote:
Originally Posted by sajuuk
Oxford Unabridged Edition:

Assassin: a murderer, who kills by a treacherous surprise attack and often is hired to do the deed.

Unless you invented some new defination for the word: Assassin, I am going to stick with the one above. If you don't do damage how do you start the killing? An assassin who can't deal damage and can't perform killing is simply not assassin by defination.

Shadow Step in --> Pwn --> Out

IMO playing Assassin as either a ranger or a monk to get the survivor title does not prove anything. What are you going to do after you got the title? You will one day take off all that protection skills from other professions and play a regular Sin and when that day comes, you can't survive. Being a quasi-ranger or quasi-monk is just a sign that the Way of Assassin is too difficult for you. If you really love this profession, you should play as what it is to achieve your goal.
Shadow Step In , Kill, Pop out IS Backline Spiking (Spiking the enemys Backline)

These builds are only for the nasty bosses, Ala Dragons petal who WtfPwns Sins with double dragon+earthquake from neaby mobs)

atm i have been playing

Unsuspecting, Fox Fangs, Twisting Fangs, Shadow Refuge, AoD, Critical Eye, and Cap sig (+rez sig)

i still get stuck in, i still do my share of Killing, but for missions where Assassins can get turned into puddles on the floor by mobs in under a second, there is the crit barrager (For example Raisu Palace, Starbust from 3 mobs at once =gg)


Oh and you Know i meant the Assassin Proffesion, not the Real life Equivelant, Dont be Pretentious
Tainek is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:39 PM // 15:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("